Six builds in chronological order — from a breadboard prototype to a custom printed circuit board. Click any thumbnail to view it full size; entries marked ▶ play video.
LOG 01 · 2025-10-25
Automated Plant Waterer
A self-watering system that reads soil moisture and switches a pump through a relay only when the
plant actually needs water. Prototyped on a breadboard with an Arduino, calibrated against real soil,
and tested through full watering cycles on a live plant.
Next revision: solar power and Wi-Fi moisture logging.
LOG 02 · 2026-06-06
Cheese Grater — 3D Printed
A cheese grater bought from the shop was broke. So I modeled the frame from scratch in Onshape and produced on a 3D printer, with the handle,
and housing designed to fit in the hand. An exercise in designing real moving parts —
tolerances, clearances, and assembly.
LOG 03 · 2026-07-17
Motion Detector
A PIR-based motion detector built around an Arduino Uno that triggers an alert the moment movement
enters its field of view. Wired and debugged on a breadboard, with the sensing logic written in
Arduino C++ — the demo video shows it catching motion live.
LOG 04 · 2026-07-25
Flashlight PCB
A flashlight circuit taken beyond the breadboard: schematic captured and routed as a custom printed
circuit board in PCB design software. A second layout combines a night light, a buzzer game, and
electronic dice on one multi-function board.
LOG 05 · 2026-09-8
Walkie-Talkie INCOMPLETE
I designed and assembled a walkie-talkie circuit by researching the required components, wiring, and connections, and
then building the circuit from individual parts. Although the prototype did not function as expected, the project gave me valuable
hands-on experience with electronic components, circuit assembly, wiring, and troubleshooting. Most importantly, I learned that engineering
is not only about getting a design to work—it is also about testing, identifying problems, learning from failures, and improving the next iteration.
LOG 06 · 2026-09-20
Smart Proximity Alert System
I designed and built a proximity-based warning system that continuously measures the distance between a sensor and nearby objects or people.
I configured the distance thresholds directly on the microcontroller board so that when someone comes within 30 inches, the system begins beeping;
as the person moves closer, the beeping becomes progressively faster, and at very close range, it produces a continuous warning tone.
This project gave me hands-on experience with distance sensor configuration, microcontroller programming, circuit wiring, conditional logic, real-time sensor data,
buzzer control, testing, and troubleshooting.